**************************************************************************** Operation Secret Storm **************************************************************************** Operation Secret Storm Control Summary Control Pad: Left/Right Arrow-move the CIA agent George to the left or to the right of the screen. Button A: Causes agent - George to jump. (During Superrun he will flip. Hold down Down Arrow key and push Button A to jump down.) Button B: Causes George to attack. This enables him to shoot if he has ammunition. It will punch if he has no ammo, or if he is within punching distance. Push down arrow keys to kick, and up arrow keys to attack with the knee. Holding down Button B while moving to either left or right causes George to superrun. Start Button: Starts and pauses the game. Select Button: Causes George to throw grenades. Special Objects Health Indicator: Refer to the status bar at the top of the screen to keep track of George's health. Light Color Grenades: Gives one grenade throw. Dark Color Grenades: Gives ten grenade throws. Ammunition Clips: Gives bullets for ten shots. Hearts: Restores two health units. Operation Secret Storm After a briefing of the Gulf War situation, agent George, a Top CIA agent, is being sent to the Middle East. Your mission is to save oil refineries in the Gulf, and stop further production of CBW (Chemical and Biological Warfare) weapons. You are expected to engage in hand to hand combat with Saddam's men as well as himself. To complete the mission, you must use every skill and and determination to defeat Saddam. Remember, many lives are at stake. Game Control and Movement Control Pad: Left Arrow -- Moves Agent George to the left. Right Arrow -- Moves Agent George to the right. Button A: Causes Agent George to JUMP. During Superrun he will FLIP. Hold the down arrow and push Button A to jump down. Button B: Causes George to attack enemies. Hold Button B while moving left or right causes Agent George to SUPERRUN. If ammunition is available, push Button B to SHOOT. If you ran out of ammunition or are within range, push Button B to PUNCH your enemies. Push Button B plus down arrow keys to KICK. Push Button B plus up arrow keys to ATTACK. Start Button: Starts and pauses the game. Select Button: Causes Agent George to throw grenades. He picks up grenades and health hearts by moving on top of them. Character Introduction Top CIA-Agent George, a tough man with eyes of fire. He was the last hope, and the only agent with a reasonable chance of completing Operation Secret Storm. Agent George was selected for the job because of his strength, experience, and dexterity ... The main objective is to stop Saddam Insane, a notorious villain who vowes to take over the world. Only Agent George can stop his evil plans... Enemies Jihads: These strong desert warriors are the first line of defense. They jump high and strike low. Beduins: Trigger happy soldiers carrying big guns. Watch out for flying bullets... Nucloids: Chemical warfare specialists. They will stop you from approching the scuds at all costs. So put on your gas mask...You'll never know what they'll use. Enemies (con't) Hassins: Created by Saddam, these mutated animals have the incredible strength of raging bulls. A.K.Camels: They carry a variety of ammunitions, and have high jumping abilities which enables them to attack from overhead. Fumagas: Deadly chemical specialists. They will throw heat seeking poison gases at you. So, keep a cool head... Enemies (con't) Vultures: Desert birds trained by Saddam himself. They swoop down on their preys, AND signal the presence of his master. Arharis: Giant "mutated" red ants Saddam created to follow your scent. Saddam: The infamous man that created terror in the Middle East. He is highly skilled in the art of decimation. World Description 1. The Pipeline: George starts here and must battle Arabs with knives, Guards with lead pipes, and a very large, very hungry vulture... 2. The Oilfields: You will be confronting Beduins with shotguns, Roughnecks with clubs, and one nasty camel... 3. The Village: George must defeat masked thugs on the ground, helicopters and Jihads in the air. 4. The Oil Refinery: In addition to Saboteurs, you will also have to drive out Hassins... 5. The Fixed Scud Missile Sites: Both deadly hand to hand combat and chemical warfare specialists awaits you... 6. The Town: More Jihads await for your arrival... 7. The Hidden Palace: If the assassins don't get you, the shadowy passageways of the old palace and the sand-strip monster will... 8. The Mobile Scuds: The grenade heaving Shlomots will try to keep you away from the launchers. 9. The Old Palace Courtyard: Sand-strip monsters abound in this level. World Description (con't) 10. The Desert Airstrip: You are almost home free. One of your last obstacles in this level are some "Mega-Mutant" red ants. Awaiting at the end of the trail is Saddam Insane himself; destroy him if you can, but you may have to beat his body guard clones first. Hints and Tips *Be careful, some enemies may do more damage to agent George than others ! *Refer to the status bar at the top of the screen to keep track of health and how many more lives Agent George has earned. *Some enemies may be able to throw weapons at you as well as attack with their unique hand to hand combat. Dark Warrior nesshrine@darkstar.speedhost.com