Manual re-write by: BkdTatrHrt (01/01/00)
e-mail: BkdTatrHrt@aol.com
THANK YOU
for purchasing the FLINTSTONES From Taito.
Before you begin your mission to the future, please read this instruction
booklet carefully and keep it for your future reference.
CONTENTS
Story_______________________________________________________4
Play Control_________________________________________________5
Screen Display_______________________________________________6
Playing The Game____________________________________________7
Items_______________________________________________________9
Weapons____________________________________________________10
Basketball___________________________________________________11
Tips & Tricks_________________________________________________13
Warranty_____________________________________________________15
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30th CENTURY DINOSAUR THIEF!
Fred Flintstone and his wife, Wilma, lived ages and
ages ago during the Stone Age. Their neighbors
were Betty and Barney Rubble, and the two fami-
lies were close friends. The Flintstones and the
Rubbles lived at the edge of
Bedrock, a booming town
made from tons of stone, with
their pets-Dino the Dinosaur
and Hoppy the Hoppasaurus.
One day, unfortunately, the
nasty Dr. Turner arrived in
Bedrock. He was a time
traveller from the 30th Cen-
tury, who had come to col-
lect dinosaurs. After nabbing Dino and Hoppy, he
returned to his own time and put them in a zoo. To
get them back, Fred must help Gazoo, an alien
friend, rebuild Gazoo's time machine. Then they'll
go after Dr, Turner to get Dino and Hoppy back-
no matter what it takes!
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CONTROLLER ACTION
BASIC MOVES
CONTROL PAD
The Control Pad lets Fred move or jump
to the left and right. Press the Control
Pad and the A or B Button for climbing or
using special weapons.
A Button
Press the A button so Fred can jump into
the air or grab a ledge. To hang onto the
ledge, hold A down.
B Button
Press B to attack! To swing Fred's club,
only push B. Press B and up on the
Control Pad for special items.
Start Button
Pressing the Start Button will call Gazoo to
help you out.
Select Button
To choose which special item you'll use,
push the Select Button.
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SCREEN DISPLAY
On screen you'll see the area surrounding
Fred, as well as a status window that shows
how he's doing. You can also use the status
window to speak with other people.
1-This shows how many
lives Fred has left. Watch it
closely
2- Here you see Fred's
health meter. You'll start
with 3 full hearts.
3- The special weapon Fred is using
appears here. To see what else
he's carrying, press Select.
4- The Power Meter meas-
ures Fred's strength.
5- Use this indicator to keep
track of how many coins
Fred has.
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STONE AGE PLAY
Join the Club!
The traditional weapon of the Stone Age is the simple, yet
effective club. Fred uses his club to stop prehistoric animals,
konk criminals, and open up barrels. For every ugly beast or bad
guy Fred subdues, he collects a bounty.
Perma-Club
Fred's club is a part of him, and he
carries wherever he goes.
Ready, Aim...
Fred prefers the powerful over-
the-shoulder club swing.
POW!
Down goes the enemy, and up goes
Fred's coin collection.
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GETTING AROUND
When Fred goes around Bedrock, he'll
have to run, jump, maybe ever fly. For a
man of his age and weight, that's going to
be no small job! But Fred wants to rescue
Dino and Hoppy so much, he should be
able to do it...
Long Jump
Fred can still jump over things if he gets a boost from
a catapult or shop awning.
Clingin'
Fred can hang onto narrow ledges
if you press and hold the A button...
Swingin'
...hang there until it's safe to swing
up, and then...
Flingin'
...fling himself upward if you hold
A down and press up on the Con-
trol Pad.
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ITEMS
Break open barrels
to find bonus items
and weapons. Just
one quick smash of
the Club will do.
Heart
Getting this heart will re-
fill one empty heart in
Fred's health meter.
X-tra Life
Collecting a Fred portrait
gives Fred one more life.
Bronto Burger
The delicious, protein
packed Bronto Burger
increases Fred's strength.
When the meter fills up,
watch out!
Coins
Collect the coins to use
special weapons like
slingshots, axes, or ever
boomasaurus eggs.
Cactus Coolers
Cactus Coolers add one
EMPTY heart to your
health meter. You have
to fill it somehow.
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FRED'S DEFENSE
Weapons
Slingshot
The Slingshot slings
shots (get it?) in the
direction Fred is facing,
one at a time.
Bomb
The boomasaurus egg
hatches a huge, fiery
explosion, so get away
quick!
Axe
The axe is excellent for
reaching enemies when
the Club is too short.
Weapon Selection
Press Select to cycle through your weapons
and make a choice. You must collect a weapon before
you can use it.
STRATEGY
Fred's Club is the best weapon for enemies at close
range. But sometimes, like with the boomasaurus
egg, you want to be far away! Each
weapon combines benefits with prob-
lems, so consider
carefully.
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BASKETBALL COURTS
Fred may need Hard-Head Harry, the Basketball
Bully, to help him find the missing time machine
parts in Bedrock. But first he has to beat Harry in a
basketball duel!
1- This court, near the beginning of the game,
offers a good opportunity for run-and-gun
offensive play.
2- On the court at the city, take
your points wherever and whenever you
can. Strategy is less important here.
3- Dirty play is practically the rule at this court
on the "wrong" side of Bedrock. The law<
here is, "No ambulance-no foul!"
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BASKETBALL PLAY
Fred was an awesome basketball player-
in his caveman days. But he should still be
able to stand up to Harry once he learns the
rules. Picking up and carrying the ball comes
naturally, and shooting is easy.
Ball Bump
Any time Fred is close to Harry,
and Harry has the ball, Fred can try
and bump him and make him drop
the ball. Move Fred close, then hit
the B button.
Bird Dunk
When you are near the hoop-er
pelican-press A to set up for the
shot, then hit B to release the ball.
Make sure the basket is open, or
you'll get a rim shot!
YouTie, YouLose
Harry doesn't feel generous today,
so you really have to defeat him.
You don't get overtime if you tie,
so you must win in regular time.
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A FEW TIPS...
Even if Fred is doing great on his own, he may
still get important information from others.
Watch for Wilma, Betty, Barney, and anyone
else who looks helpful. If you spot someone
like this, approach them and strike up a con-
versation. They may give you very handy
items, or just a friendly word of advice. Fred
can ever get help from a few citizens of the
30th Century, once he gets there, so he
shouldn't feel backward talking to them.
Pay attention to what these
people say. It will be valu-
able information, and they'll
probably tell you a few
things you didn't know!
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GAZOO'S CLUES
Once you've won the
prizes from Hard-
Head Harry, the Great
Gazoo will help you
take care of them,
Just press Start to call
Gazoo, and choose
your prize. When
you've finished with the item, Gazoo will
take it back and guard it for you.
Wings
With the wings, Fred
can fly over danger-
ous areas or deadly
animals. As soon as
Fred lands, Gazoo
puts away the wings
to keep them safe until
next time.
Jumpers
Harry's Hoppasaurus
can leap loooong dis-
tances while carrying
Fred safely in her
pouch. Once you've
taken a super jump,
Gazoo returns the
Hoppasaurus to Harry.
Flippers
This prehistoric skin-
diving suit lets Fred
swim around in Lake
Bedrock. Of course,
the fish are still hun-
gry and dangerous,
but at least Fred won't
drown (probably).