Manual re-write by: BkdTatrHrt (01/01/00) e-mail: BkdTatrHrt@aol.com THANK YOU for purchasing the FLINTSTONES From Taito. Before you begin your mission to the future, please read this instruction booklet carefully and keep it for your future reference. CONTENTS Story_______________________________________________________4 Play Control_________________________________________________5 Screen Display_______________________________________________6 Playing The Game____________________________________________7 Items_______________________________________________________9 Weapons____________________________________________________10 Basketball___________________________________________________11 Tips & Tricks_________________________________________________13 Warranty_____________________________________________________15 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
30th CENTURY DINOSAUR THIEF! Fred Flintstone and his wife, Wilma, lived ages and ages ago during the Stone Age. Their neighbors were Betty and Barney Rubble, and the two fami- lies were close friends. The Flintstones and the Rubbles lived at the edge of Bedrock, a booming town made from tons of stone, with their pets-Dino the Dinosaur and Hoppy the Hoppasaurus. One day, unfortunately, the nasty Dr. Turner arrived in Bedrock. He was a time traveller from the 30th Cen- tury, who had come to col- lect dinosaurs. After nabbing Dino and Hoppy, he returned to his own time and put them in a zoo. To get them back, Fred must help Gazoo, an alien friend, rebuild Gazoo's time machine. Then they'll go after Dr, Turner to get Dino and Hoppy back- no matter what it takes! -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CONTROLLER ACTION BASIC MOVES CONTROL PAD The Control Pad lets Fred move or jump to the left and right. Press the Control Pad and the A or B Button for climbing or using special weapons. A Button Press the A button so Fred can jump into the air or grab a ledge. To hang onto the ledge, hold A down. B Button Press B to attack! To swing Fred's club, only push B. Press B and up on the Control Pad for special items. Start Button Pressing the Start Button will call Gazoo to help you out. Select Button To choose which special item you'll use, push the Select Button. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SCREEN DISPLAY On screen you'll see the area surrounding Fred, as well as a status window that shows how he's doing. You can also use the status window to speak with other people. 1-This shows how many lives Fred has left. Watch it closely 2- Here you see Fred's health meter. You'll start with 3 full hearts. 3- The special weapon Fred is using appears here. To see what else he's carrying, press Select. 4- The Power Meter meas- ures Fred's strength. 5- Use this indicator to keep track of how many coins Fred has. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
STONE AGE PLAY Join the Club! The traditional weapon of the Stone Age is the simple, yet effective club. Fred uses his club to stop prehistoric animals, konk criminals, and open up barrels. For every ugly beast or bad guy Fred subdues, he collects a bounty. Perma-Club Fred's club is a part of him, and he carries wherever he goes. Ready, Aim... Fred prefers the powerful over- the-shoulder club swing. POW! Down goes the enemy, and up goes Fred's coin collection. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GETTING AROUND When Fred goes around Bedrock, he'll have to run, jump, maybe ever fly. For a man of his age and weight, that's going to be no small job! But Fred wants to rescue Dino and Hoppy so much, he should be able to do it... Long Jump Fred can still jump over things if he gets a boost from a catapult or shop awning. Clingin' Fred can hang onto narrow ledges if you press and hold the A button... Swingin' ...hang there until it's safe to swing up, and then... Flingin' ...fling himself upward if you hold A down and press up on the Con- trol Pad. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ITEMS Break open barrels to find bonus items and weapons. Just one quick smash of the Club will do. Heart Getting this heart will re- fill one empty heart in Fred's health meter. X-tra Life Collecting a Fred portrait gives Fred one more life. Bronto Burger The delicious, protein packed Bronto Burger increases Fred's strength. When the meter fills up, watch out! Coins Collect the coins to use special weapons like slingshots, axes, or ever boomasaurus eggs. Cactus Coolers Cactus Coolers add one EMPTY heart to your health meter. You have to fill it somehow. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FRED'S DEFENSE Weapons Slingshot The Slingshot slings shots (get it?) in the direction Fred is facing, one at a time. Bomb The boomasaurus egg hatches a huge, fiery explosion, so get away quick! Axe The axe is excellent for reaching enemies when the Club is too short. Weapon Selection Press Select to cycle through your weapons and make a choice. You must collect a weapon before you can use it. STRATEGY Fred's Club is the best weapon for enemies at close range. But sometimes, like with the boomasaurus egg, you want to be far away! Each weapon combines benefits with prob- lems, so consider carefully. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BASKETBALL COURTS Fred may need Hard-Head Harry, the Basketball Bully, to help him find the missing time machine parts in Bedrock. But first he has to beat Harry in a basketball duel! 1- This court, near the beginning of the game, offers a good opportunity for run-and-gun offensive play. 2- On the court at the city, take your points wherever and whenever you can. Strategy is less important here. 3- Dirty play is practically the rule at this court on the "wrong" side of Bedrock. The law< here is, "No ambulance-no foul!" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BASKETBALL PLAY Fred was an awesome basketball player- in his caveman days. But he should still be able to stand up to Harry once he learns the rules. Picking up and carrying the ball comes naturally, and shooting is easy. Ball Bump Any time Fred is close to Harry, and Harry has the ball, Fred can try and bump him and make him drop the ball. Move Fred close, then hit the B button. Bird Dunk When you are near the hoop-er pelican-press A to set up for the shot, then hit B to release the ball. Make sure the basket is open, or you'll get a rim shot! YouTie, YouLose Harry doesn't feel generous today, so you really have to defeat him. You don't get overtime if you tie, so you must win in regular time. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A FEW TIPS... Even if Fred is doing great on his own, he may still get important information from others. Watch for Wilma, Betty, Barney, and anyone else who looks helpful. If you spot someone like this, approach them and strike up a con- versation. They may give you very handy items, or just a friendly word of advice. Fred can ever get help from a few citizens of the 30th Century, once he gets there, so he shouldn't feel backward talking to them. Pay attention to what these people say. It will be valu- able information, and they'll probably tell you a few things you didn't know! -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GAZOO'S CLUES Once you've won the prizes from Hard- Head Harry, the Great Gazoo will help you take care of them, Just press Start to call Gazoo, and choose your prize. When you've finished with the item, Gazoo will take it back and guard it for you. Wings With the wings, Fred can fly over danger- ous areas or deadly animals. As soon as Fred lands, Gazoo puts away the wings to keep them safe until next time. Jumpers Harry's Hoppasaurus can leap loooong dis- tances while carrying Fred safely in her pouch. Once you've taken a super jump, Gazoo returns the Hoppasaurus to Harry. Flippers This prehistoric skin- diving suit lets Fred swim around in Lake Bedrock. Of course, the fish are still hun- gry and dangerous, but at least Fred won't drown (probably).